My name is Dave and I am a London based sound designer. I will try and post here as much as I can, mainly about my experiences as a freelance sound designer and recordist, a company director and last but not least an employee for one of the UK’s biggest game developers.

Sound is wisdom

I do believe that great sound design requires good listening, good equipment but also good people skills. And manners.


Not only do you have to listen to your created sounds, you are more likely going to have to listen to your clients or your leads to whatever feedback they are giving you. The latter is the most important aspect.


Obviously you will need the right tools for the craft, I would say that your equipment list would usually grow just in sync with your skill set. You don’t want to be all like “All the gear and no idea”. But to maintain the right quality there’s no way round the right equipment for your trade.

People skills

This is very much in line with the first point. As a sound designer you are either freelancing, or you might work with a bigger team of sound designers or you are even the lead of a whole team. One aspect remains the same though, as your soundscapes will go on other people’s work and there they will come to life. And it’s pretty clear that this requires a lot of interaction with the creators of the visual material in the first place. Which also leads me to the last point.


“Don’t be a dick”. I have lost count of how many times I have heard this recently, not directly aimed at myself, but rather as a general advice from various industry professionals. Although it seems very simple, a lot of people in the audio industry seem to sometimes forget that we are supposed to be team players. We are supposed to be listening to all the noise, the noise of our daily soundscapes, the sounds of silence and the voices and opinions of other people.

„Wherever we are, what we hear is mostly noise. When we ignore it, it disturbs us. When we listen to it, we find it fascinating.“ (John Cage)