Total War: Warhammer II: Curse Of The Vampire Coast – Tattered Sails Shanty How to make trailer audio for a trailer about Vampire pirates without going full “Pirates Of The Caribbean” straight away? That was a question we asked ourselves in our initial meeting before starting production on a trailer, which later on turned out … Read More
Author: davidphilipp
PRODUCING THE MUSIC OF THE TOTAL WAR: THREE KINGDOMS MARKETING CAMPAIGN
Total War: Three Kingdoms Launch CGI Trailer Music We have put a lot of effort into the announcement trailer sound design for the latest instalment of Creative Assembly’s renowned Total War series – Three Kingdoms. The main challenge was to create a bombastic trailer whilst staying true to the ancient Chinese history where the new … Read More
PRODUCING THE MUSIC OF ADIDAS: SHAPE YOUR RUN
Adidas Sport Eyewear – Shape Your Run This was really a great project to work on, both musically and in a sound design way. The initial conversation with the director was evolving around heavily synthesised 80s/90s style of music which needs to reach a climax at the very end of the advert. Need you say … Read More
WHAT’S YOUR FAVOURITE SOUND?
Talwynn Railway recording in Wales (2013) It really is funny when I talk to my mates or have an initial chat with people I have only just met. Once they find out what I am doing for a living the same question seems to constantly reoccur: What’s your favourite sound? Although it seems like a very simple … Read More
THE AUDIENCE IS LISTENING – OF HEARING AND PERCEPTION
Birling Gap wave recording session — no audience was listening I recently came across my dissertation again and believe it or not, it still can be inspirational reading through your old work and what kind of conclusions one could draw after going through pretty much all the publications about designing sound for linear and interactive media. I … Read More
SILENCE
silence by schillesfly / deviantart Every now and then I have to remind myself about silence. It seems to be so simple but when creating sound effects for games, movies or adverts I am normally so caught up in finding the right sounds or making impacts more powerful and aggressive that I completely forget about … Read More