BOOM LIBRARY – CREATURE FOLEY

Recording, Sound Design
BOOM LIBRARY – CREATURE FOLEY

BOOM LIBRARY – URBAN EXPLOSIONS (IN ASSOCIATION WITH BATTLEFIELD V)

Recording, Sound Design
BOOM LIBRARY – URBAN EXPLOSIONS (IN ASSOCIATION WITH BATTLEFIELD V)

LAST YEAR THE NIGHTMARE

Game, Sound Design
LAST YEAR THE NIGHTMARE

TOTAL WAR: CURSE OF THE VAMPIRE COAST TRAILER

Game, Music, Sound Design, Trailer
TOTAL WAR: CURSE OF THE VAMPIRE COAST TRAILER

ADIDAS EYEWEAR – SHAPE YOUR RUN

Advertising, Music, Sound Design
ADIDAS EYEWEAR – SHAPE YOUR RUN

BOOM LIBRARY – MODERN UI

Recording, Sound Design
BOOM LIBRARY – MODERN UI

DRAGON BALL Z

Sound Design, Trailer
DRAGON BALL Z

TEAM SONIC RACING E3 TRAILER

Game, Sound Design, Trailer
TEAM SONIC RACING E3 TRAILER

TOTAL WAR: THREE KINGDOMS ANNOUNCEMENT TRAILER

Game, Music, Sound Design, Trailer
TOTAL WAR: THREE KINGDOMS ANNOUNCEMENT TRAILER

MISSION 828 – VR SPY TRAINING

Game, Sound Design
MISSION 828 – VR SPY TRAINING

OUR SPECIALITIES

SOUND DESIGN

We Make Noise! From giant fire breathing dragons to the exotic sounds of the Amazonian Rainforest, Noiseworks delivers BAFTA winning sound design for all types of linear and interactive media.

FIELD RECORDING

Here at Noiseworks we are field recording specialists. Recording explosions, powerful impacts, quiet ambiences or foley - nothing is out of the ordinary for us. We are also very fortunate to have been part of the great BOOM Library recording and sound design team for the last 10 years.

OUTSOURCING

Our experienced team of sound designers and composers are constantly working for countless developers to help them deliver their products on time. Wether it regards in-game sound effects, implementation, cinematics, trailers, or music production – Noiseworks will cover the bases.

IMPLEMENTATION

If audio is 50% the experience, we are firm believers that implementation makes up at least half of that. We are fully set-up to implement remotely right from our studio here in London. May it be Unreal, Unity or a custom-built proprietary studio solution, here at Noiseworks we feel at home in all common game engines.

MIXING AND MASTERING

Noiseworks provide mixing and mastering services for both interactive and linear media. We can provide mixes from stereo up to Dolby Atmos (7.1.4) or Ambisonics.

MUSIC PRODUCTION

Music creation and supervision, it's in the Noiseworks DNA. We have worked on countless productions for both linear and interactive media where we either created breathtaking music ourselves, our guided our talented composers to an amazing final result.


PEOPLE WHO TRUST US


KEEN TO WORK WITH US?

Feel free to contact us with your questions or requests