SCAVENGERS – SCAVLAB

We’re ecstatic to be a part of the incredible “ScavLab”. ScavLab is an experimental sandbox testing platform within Scavengers, developed by Midwinter Entertainment in collaboration with Improbable’s London Studio. ScavLab is able to host a massive amount of players, entities, and unique gameplay features in a single, shared communal hub. The first public ScavLab event … Read More

THE DARK PICTURES – LITTLE HOPE

We are extremely excited to announce our involvement in Supermassives’s latest instalment in their renowned horror series “The Dark Pictures”. Abandoned and all alone, four college students and their teacher become stranded in an isolated town miles from anywhere after their bus crashes in bad weather. Trapped by a mysterious fog in the town of … Read More

MEDIA MOLECULE – DREAMS

We were extremely excited to get the opportunity by our great friends and partners Dynamedion to get involved in some of the audio production for Media Molecule’s latest title “Dreams”. It’s very rare these days to be part of something truly unique and special and we’re proud to have played a part in the production … Read More

ALIEN ISOLATION

Noiseworks’ Byron Bullock worked as a senior sound designer on the BAFTA award winning sound crew responsible for Alien Isolation. As part of the core audio team he helped deliver the multi award winning game sound track. By order of Creative Assembly Sound design by Byron Bullock, Mark Angus, Sam Cooper, Haydn Payne & James … Read More

TOTAL WAR: WARHAMMER

Both David Philipp and Byron Bullock were part of the team who worked on the epic sound of Creative Assembly’s latest release Total War: Warhammer. It was a great experience to provide sound for a new Total War game which is set entirely in a fantasy environment. Right up our noisy street! The video is … Read More

TOTAL WAR BATTLES: KINGDOM

Noiseworks’ David Philipp was responsible for the sound of Total War Battles: Kingdom. The Cross Platform, bite-sized Total War – Easy to pick up, quick-fire strategy gaming sessions where you can expand your realm and fight battles no matter which device you are on. The cross-platform compatibility was a big challenge for our sound development … Read More