We're ecstatic to be a part of Obsidian's great game "Grounded". With an ever-growing fan base, it is super exciting for us to work on a game that keeps on evolving. We were responsible for many different sound design tasks, from impacts, to weapons over to probably our number one responsibility these days: Creature sound design. Additionally we were also responsible for implementing our sounds and mixed them in-engine. We can't wait for the next update!!
BY ORDER OF
SOUND DESIGN AND IMPLEMENTATION